In the
previous lesson, we saw how the computer can act as a tutor, particularly along
a behaviorist and cognitive approach to learning. But we also saw how certain
computer software programs have been developed to foster higher thinking skills
and creativity.
In this
lesson, we shall again look at the computer, but this time from another
perspective, the computer as the teacher’s handy-tool. It can in fact support
the constructivist and social constructivist paradigms of constructivist
learning.
Constructivism was introduced by Piaget (1981) and Bruner (1990). They gave
stress to knowledge discovery of new meaning/concepts/principles in the
learning process. Various strategies have been suggested to foster knowledge
discovery, among these, is making students engaged in gathering unorganized
information from which they can induce ideas and principles. Students are also
asked to apply discovered knowledge to new situations, a process for making
their knowledge applicable to real life situations.
While
knowledge is constructed by the individual learner in constructivism, knowledge
can also be socially constructed. Social constructivism. This is an effort to
show that the construction of knowledge is governed by social, historical and
cultural contexts. In effect, this is to ay that the learner who interprets
knowledge has a predetermined point of view according to the social
perspectives of the community or society he lives in.
The
psychologist Vygotsky stressed that learning is affected by social influences.
He therefore suggested the interactive process in learning. The more capable
adult (teacher or parent) or classmate can aid or complement what the learner
sees in a given class project. In addition, Dewey sees language as a medium for
social coordination and adaptation. For Dewey human learning is really human
language that occurs when students socially share, build and agree upon
meanings and knowledge.
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Learning Framework
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Constructivism
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Social Constructivism
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Assumption
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Knowledge is constructed by the individual.
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Knowledge is constructed within a social context.
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Definition of
Learning
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Students build their own learning.
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Students build knowledge influenced by the social
context.
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Learning Strategies
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Gather unorganized information to create new
concept/principle
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Exchange and share from ideas, stimulates thinking.
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General Orientation
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Personal discovery of knowledge.
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Students discuss and discover meanings
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Example
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8*5-8+8+8+8+8
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Two alternative job offers
Option 1-8 hrs/day for 6days/week
Option 2-9 hrs/day for 5 days/week
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Figure 7
Summary of the Two Learning Perspective
The Computer’s Capabilities
Given its present-day speed,
flexibility and sophistication, the computer can provide access to information,
foster creative social knowledge building, and enhance the communication of the
achieved project package.Without the computer, today’s learners may still be
assuming the tedious task of low-level information gathering, building and new
knew knowledge packaging.But this is not so, since the modern computer can help
teacher-and-students to focus on more high level cognitive tasks.
Based on the two learning
theories, the teacher can employ the computer as a/an:
A As an information tool
A A communication tool
A A constructive tool
A As co-constructive tool
A A situating tool
Informative Tool
The computer can provide vast
amounts of information in various forms, such as text, graphics, sound, and
video.Even multimedia encyclopedias are today available on the internet.
The internet itself provides and enormous database from which user can
access global information resources that includes the latest news, weather
forecasts, airline schedule, sports development, entertainment news and
features, as well as educational information directly useful to learners. The
internet on education can be sourced for kinds of educational resources on the
internet.
Along the constructivist point of view, it is not enough for learners to
download relevant information using the computer as an information
tool.Students can use gathered information for composition or presentation
projects as may be assigned by the teacher. Given the fact that the internet
can serve as a channel for global communication, the computer can very well be
the key tool for video teleconferencing sessions.
Communication Tool
The computer has been used in
communication as evident by social networking sites as to Facebook, Twitter and
Instagram.We can even chat/talk friends and families anywhere in the globe
through yahoo messenger or the one in Facebook or view them through the
webcam.We can send messages and information through the internet in just
seconds or minutes.
Constructive Tool
The computer itself can be used
for manipulating information, visualizing one’s understanding and building new
knowledge.The Microsoft Word computer program itself is a desktop publishing
software that allows users to organize and present their ideas in attractive
formats.
Co-Constructive Tool
Students can use constructive tools
to work cooperatively and construct a shared understanding of new knowledge.On
ways of co-constructive is the use of the electronic whiteboard where students
may post notices to a shared document/ whiteboard.Students may also co-edit the
same document from their homes.
The Computer-Supported
International Learning Environments (CSILE) is an example of an integrated
environment developed by the Ontario Institute for studied in Education. Within
CSILE, students can enter their ideas in notes and respond to each other’s
ideas. Manifest in the student-generated database are higher level thinking
processes-explaining, problem solving/finding, expertise and development,
literacy improvement.
Situating Tool
By means of virtual reality (RS)
extension systems, the computer can create 3-D images on display to give the
user the feeling that are situated in a virtual environment.A flight simulation
program is an example of situating tool which places the user in a simulated
flying environment.
Multi-User domains or Dungeons
(MUDs) MUD Object Oriented (MOOs), and Multi-User Shared hallucination (MUSHs)
are example of situating systems MUDs and MOOs are text-based virtual reality
environments on the Internet. When users log on to a MOO environment, they may
interact with the virtual reality (such as by writing on a notice board)
through simple text based commands. A school-to-school or
classroom-to-classroom environment is possible whereby the user can choose to
talk around the campus, talk with other users who are logged to the same site.
To caution users, the computer as
a situating tool is news and still undergoing further research and development.
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